Showing posts with label Tony Baxter. Show all posts
Showing posts with label Tony Baxter. Show all posts

Friday, February 1, 2013

The Dream's End...

If he's taught them well, we don't have to worry...






Today a legend is letting go of the Mouse...

Tony Baxter, one of the great Imagineers announced his retirement from the company.  He will become a part-time advisor to Walt Disney Imagineering after 47 years with the Walt Disney Company.  Starting as an ice cream scooper on Main Street USA, he worked his way up to Senior Vice President, Creative Development, Walt Disney Imagineering with rock star status to Disney geeks.  Known as the primary force behind attractions like "Big Thunder Mountain" and "The Indiana Jones Adventure", he is a creative force to be reckoned with.  He's been with Disney for almost half a century, and at some point he was bound to move on.  We here at Blue Sky Disney wish him the best in his future endeavors and hope that his consulting title will be more than just a title.  That of course, remains to be seen.


AN OPEN LETTER TO FELLOW IMAGINEERS 
Decades ago, Imagineering had the bold notion to start the 21st century 18 years early by unveiling the "future" at Epcot in 1982. This positive look at tomorrow had a numbing effect on the bleak vistas depicted in George Orwell's dystopian novel, 1984. As a kid beginning my career at Disneyland in the mid 1960s, both of these "futures" were far off from a universe where Disneyland was the only Disney park, Mr. Lincoln was a state of the art attraction, and everything operated under Walt Disney's guidance. 
Today, while there is a new set of "futures" to explore, the time has come for me to evolve my role at Walt Disney Imagineering. Beginning this February, I will be transitioning to a position as a part time advisor. While I will not be here on a regular basis, I will continue to be available to any and all of you as needs arise. Though my time will be limited, my passion for the magic WDI creates will be just as strong. 
Since early last year, I have been thinking about what I would say to all of you when this time arrived. It has been a wondrous 47 years spanning the opening of Walt Disney World to Big Thunder and Star Tours … from Epcot's original Journey into Imagination to Disneyland Paris and Indiana Jones. The Imagineers I have known and shared these times with have provided invaluable experiences not to be found anywhere else on earth. 
As one of the lucky second-generation Imagineers, I had the unique opportunity to experience firsthand the core philosophies of our company. I was fortunate enough to work with Claude Coats, Marc Davis, John Hench and the many others who built this industry alongside Walt Disney. I was able to soak up their wisdom and partner with them on creative projects. I have passed forward many of their key philosophies, and as our culture and scope have evolved, I have tried to balance my support of these foundations, with the business of charting "what's next." Now the 21st century brings a new reality … for the first time, the younger generation is master of the key technologies driving the future. While upcoming generations deal with tech tools that are evolving almost daily, many of Disney's keystone philosophies remain stable and relevant. These philosophies help define our creative edge to a world that is eager for aspirational content. With no particular order, here are five that continue to inspire me, and I think you may find useful in shaping "creative futures" for the years to come. 
Creating Lasting Experiences - Legendary Imagineer Marc Davis once said, "We don't really have a story with a beginning, an end or a plot … It's more a series of experiences … building up to a climax." Guests still want to be astonished, and our best attractions deliver that wow factor with visions and emotions. I always start with the notion that it is the 20th repeat ride, not the first that is the most important. Park experiences are by nature less able to focus on linear stories and tangible feelings than motion pictures. Unlike a movie, what separates an OK attraction from a great one is that people find themselves "in" the great ones. They have been taken to a place they couldn't have imagined without Disney. How intriguingly we craft the level of guest engagement has direct bearing on desire for an umpteenth ride down the same track. 
In Fantasyland, a simple line of dialogue heralds the beginning of one of the most aspirational ride experiences ever created; "Come on everybody … here we go!" After riding Peter Pan, futurist Ray Bradbury was moved to write; "Walt, I'll be eternally grateful that you made it possible for me to sail from a child's window, out over moonlit London in a galleon on its way to the stars!" Despite the fact that by today's standards Peter Pan's technology is dated, its mystique has remained unwavering. The WDI challenge is finding ways to ensure today's more sophisticated experiences have similar intangible qualities that provide groundwork for lasting appeal. 
Sincerity - One of Walt Disney's ways of overcoming what sophisticates tended to see as corny or sentimental was his absolute belief in sincerity. Defending Disney's signature animation style in the movie Cinderella, Walt expressed what is to me a true hallmark of the Disney difference: "You have to believe in the honesty of Cinderella's world, or you will not believe in the magic as it unfolds around her either." The power of sincerity to win over an audience is "front and center" in the new Cars Land. Here, a truly believable environment fuses with the fantastic to give rise to new reality. 
Valuable Mental Real Estate - Awhile back there was talk about the elusive "Disney Difference." What the "difference" is may be open to various interpretations, but I see it centered on cultivating "Valuable Mental Real Estate." Since the early days at the studio, Disney has excelled in focusing diverse talents on plussing core ideas. Enhanced value stems from something as simple as the emotional appeal of Epcot's Figment character in comparison to hundreds of other generic dragons. When the whole team undertakes a mission to make "our dragon" stand out in every way, mental real estate values go up. 
At Imagineering, where we must deal with equal parts of controlled insanity and disciplined evaluation, this can be complicated. Years ago, who else could have come up with the crazy idea for Flying Saucers and then make the concept work! (Sort of). Piloting flying saucers is every kid's dream, and in spite of the ride's technical shortcomings, people will forever recall the Flying Saucers as an E ticket. This rides aspirational, "bucket list", once-in-a-lifetime intrigue, more than made up for any less than stellar performance. 
Disney Hallmark Values - Current culture and the structure of our company are vastly different from the time when I began my career. Yet within that dynamic, hallmark values continue to add major appeal to today's more socially sensitive content. Disney's feature Beauty and the Beast shared many hallmarks with its ancestor Snow White, but it spoke to a vastly different audience with a finer tuned voice. Likewise, the more recent Tangled fuses traditional Disney values with relevancy aimed at a new generation. 
Beyond the WDI walls, Pixar and Marvel achieve a consistency of success in their fast paced arenas. Each Pixar team is confident enough in their individual productions to freely reach out and tap into links that insure Pixar's hallmark differentiators are a part of every project. Marvel has taken a different route, tasking individual creative teams to bridge their storylines under an overarching and epic saga. Regardless of the diversity of deliverables, hallmark values are key to all Disney entities, and everyone needs to be alert to where they reside, and how and why to fuse them to the DNA of a project. 
Mentoring - At both ends of a career one of the most important working relationships is achieved through mentoring. When you are in your 20s and 30s it critical to find a mentor you can admire and trust. What proved most valuable for me was a mentoring partnership that skipped a full generation. A wide age gap creates a cross-generational opportunity for two-way learning. A young mentee sees a mentor's still bright light as support for his or her own growing visibility, and the gap vanquishes the sense of competition. In a complementary way, a mentor's satisfaction is fueled by the growing knowledge and skills transferred to their younger partner. My mentor was Imagineering legend Claude Coats, nearly four decades my senior. For Pixar director Pete Docter, his mentors were animation giants Joe Grant and Ollie Johnson. Pete and I absorbed as much knowledge as we possibly could during a period of growth in our careers. I would like to think our esteemed mentors also drew inspiration from our curiosity and unexplored visions! 
A mentorship is not a few hours of counseling every so often; it is pulling together on real projects, with business/creative goals and knowledge gains to be made by both sides. This is the partnership I had with Claude Coats, and we remained lifetime friends because of our shared working time together. 
Going Forward - No company is perfect, and like any other corporation Disney has its own politics and challenges. We are artists, engineers, managers, filmmakers and musicians. But our company is unique; there is no place like it on earth. We are lucky. At the end of the day, it is my hope that this letter will add to the special culture that I have been privileged to grow in. I see the probability for that happening in my interactions with younger Imagineers like Michel, Josh, Zach, Dylan, Laura, Manuel, Vanessa and Brandon, which are beyond rewarding to me. At a time when "unlearning" is as critical as "learning," it's important to listen to the way these people think and enjoy the things they do. Creativity I have mined from their game-changing perspectives, now effectively influences my own design process. I hope that when their careers peak some decades from now, they will look back on our time together as I value the time I was able to spend with Claude Coats. 
And now it comes down to the point at hand. I am not suggesting that I could be a mentor to you all, but that said, you should all have someone you can turn to in this manner. I do hope to be available to help support your ideas, give advice or even join a team whenever appropriate. My role will be one of supporting your visions in the best way I can, and encouraging you to maintain and build upon this already special place. I will have availability, and if you would like my assistance in any way, please e-mail Bruce Vaughn's office to request my time. 
This is not a goodbye, but hopefully a letter of introduction to the many of you that I have not yet had the chance to meet personally…
Tony Baxter
Feb. 1, 2013


And the official recognition from the WDI Suits, Bruce Vaughn (Chief Creative Executive) and Craig Russell (Chief Development and Delivery Executive) has been released as well:


From: WDI CommunicationsDate: February 1, 2013, 8:02:16 AM PSTSubject: Organizational Announcement - Tony Baxter 
We'd like to share that, as of today, Tony Baxter is leaving his role as a creative development executive to become a part-time advisor to Imagineering. Tony began his 47-year Disney career as an ice cream scooper on Main Street, U.S.A. at Disneyland while in college. After joining WDI in 1970, he was heavily involved in the concepts for some of our most iconic attractions such as Big Thunder Mountain Railroad, Star Tours, Splash Mountain and Indiana Jones. He also oversaw the creative aspects of the "original" New Fantasyland at Disneyland and was the creative lead for our second international park, Disneyland Paris. 
In addition to his extensive portfolio work, Tony has long been an enthusiastic mentor to new Imagineers and will continue this mission in his new role. Like so many Imagineering greats before him, his creativity, passion and knowledge will have a remarkable impact on the next generations of WDI dreamers and doers. We thank Tony for his immeasurable contributions to the Disney legacy so far, and look forward to his next chapter. 
Bruce | Craig



What does this spell for WDI?  Nothing in the immediate future.  It'll depend on who gets his position, and what direction that person takes the division.  The Walt Disney Company, as Tony says, is a vast, large company filled with many people and many tasks.  The politics/economics of the situation have yet to be sorted out.  When the dust settles, we'll see what the lay of the land is.  But there are still many great Imagineers (both senior and just getting started) that strive to do great things within the walls at Flower Street.  Where they go and what happens?

Time will tell...

Saturday, September 25, 2010

Small Favors...



Sorry for the lull in post, guys...

I've had a very busy week followed by an even busier weekend. I've been attending, with the help of a couple friends, the Destination D events and figured I'd bring you a couple of interesting nuggets. The first one was when asked about what was his favorite attraction never built, Tony Baxter mentioned that his favorite was DisneySea in Long Beach (the Port Disney Resort he was referring to). And the designs and plan for that is what allowed Tokyo DisneySEA to be built. That's music to my ears, hearing someone I greatly admire mention that. He GETS it. Let's hope the Disney Suits let him pursue some other dreams he has. I know he had been working on Plus +ing several attractions around the park, but he's got a few grand designs I'd love to see get greenlit. And if all goes well, we should start to hear about some of those as DCA's Phase One gets closer to the end. Cross your fingers. Too bad the Suits wouldn't let him talk about any of this.

But the other thing I wanted to mention, which is rather interesting is how much we owe to Breck Eisner. You know him, right? He's Michael's son. When Eisner first became head of the Mouse he put a halt to all development so he could see what they were working on and decide what would continue and what would be halted. Being as he wanted to see how these projects would be perceived by kids, he brought along his fourteen year old son, Breck to look at the projects. He wanted to see what ideas/concepts lit a fire under his son. Three things in particular made the young lad's eyes light up. Out of all the projects, Star Tours, Splash Mountain and Captain EO were what he liked. All three were then greenlight and the rest is history. We owe that young fella more than you can comprehend, so I guess I'll just have to forgive him for "Sahara."

So with that I only have one question. Where was young Breck when Disney's California Adventure was being thought up? Couldn't Eisner have brought his now early twenties son in and showed him the carnival model? He could of said: "Dad! What were you thinking!?" Saved a lot of time and money. Sadly he was around twenty-four or so and likely finishing up college. Dang higher education! Look at what you have wrought! Ok, ok. Enough of that, but imagine how things could have been different if the young man had just happened to have had bad taste?

You know, like his father...

Tuesday, September 2, 2008

Celebrating Thunder...


Twenty-nine years ago today, The Big Thunder Mountain Railroad attraction opened in Frontierland at Disneyland. This wild ride that took guests thundering through dark caverns and abandoned mine shafts of a haunted town where treasured gold was supposed to still be waiting to be found. The theming and design of thwas inspired by the scenery in Bryce Canyon National Park, Utah.

BTMRR has become a fixture at many "Magic Kingdom" style parks across the world... thrilling riders at the original Disneyland in Anaheim, the Magic Kingdom in Orlando, Tokyo Disneyland in Japan, and Disneyland Paris in France... could we seee a variation of it headed elsewhere in the future? Possibly Asia?

The next decade holds many wonders to be built. Let's hope they ALL get built...

Sunday, July 20, 2008

A Beautiful "Walkthrough" History...


I know many of you saw the news the other day...

When the Walt Disney Company announced that they were going to be bringing back an old classic attraction to go with an old classic movie.

This fall the "Sleeping Beauty Castle Walkthrough" will return to the castle at Disneyland...

The original was open from 1959 to 1978, followed by an updated version that closed in 2002. It was great having the experience at the castle. I've always hated it being just a giant structure with a couple shops in it. Having the walkthrough was a way to make it an attraction and have it actually have some connection to the film. This is one case where the marketers and the Imagineers working together have come up with something very nice indeed. It also helps that Lasseter has been a great encourager on this project. He knows the value this is to the Disney company and its many fans...

Over at the Laughing Place website they've got some great shots of the presentation that was held during the NFFC 2008 convention at Disneyland's Opera House. What's best of all is that the article has several videos with interviews from Imagineers Tony Baxter, Chris Merritt and John Gritz. Great stuff. It's also funny to watch because in this element, these guys are rock stars... and it shows.

Check it out.

Wednesday, May 7, 2008

The Shape Of Things To Come...



"The best way to predict the future is to invent it."

- Alan Kay



Imagine this...

You arrive at the gates of Disneyland ready to ride all your old favorites and the new ones that have been blared in advertising all over the place. As you go through the turnstile you're amazed at how light the crowds are. You're also curious that all the tourist are dressed the way you would like them to be instead of the normal traveler in a shirt too small. You brush it off and start walking toward the berm. A lovely park CM smiles at you and asks if you'd like to take a survey. You brush her off and nod as you walk under the rail road tracks and head down Main Street U.S.A.

You smell the air. The fresh aroma of sweets and other foods make your mouth water. Looking around you realize how vibrant the flowers are, how sweet they smell, how clean the streets are, how... perfect everything is.

Perfect.

And not a custodial worker in sight. Walking toward Sleeping Beauty Castle you take in the lovely view of the buildings. The lights you remember being on the roof as a kid are no longer there. The street seems wider than it used to. Either that, or perhaps the smaller crowd makes it seem so. As you get in front of the castle you suddenly realize that you'd like to take a picture. A tap on your shoulder...

Another friendly CM smiles at you and says: "Where would you like to stand, sir?" You smile and point to an area perfect for a framed photo. You stand on the exact spot and flash your pearly whites as the CM says: "Say Mickey!" Once the flash is over he smiles and walks away. You start to go through the castle but stop, something is wrong. Something isn't quite right... You look up into the sky and say: "City Hall?"

A kind and soothing voice purrs up: "Yes, Mr. Hunter? How can I help you?"

Looking around you say: "I really think the park is too sparse... could you put more customers in here, it just doesn't feel right."

City Hall: "I'm sorry for any inconvenience, Mr. Hunter. I thought you requested a light crowd today." A moment later: "How's that?"

You look around and notice that there are now quite a few more patrons, almost double in fact.

Smiling, you say: "Perfect"

Just then the slow, humming sound of a phone pipes in. You wave your hand and motion...

"City Hall, I'm going to have to take this call. I'll return shortly."

City Hall: "Very good, sir. Hurry back."

You notice a holographic tachometer appear next to you that reads... "Twenty-three hours remaining left on One Day Pass. Click here if you'd like to extend your stay."

Everything beautiful around you fades to black. You click your phone and answer it: "Hello?"

And so would be a typical experience to the Disneyland park you may enter in the future. This would be a "true" Virtual Magic Kingdom. But is it just around the corner?

Of course not! But it may be what you could expect to experience when Tony Baxter's Tomorrowland 2055 becomes just another year in the park. It's far off, but it's not far out.

Trust me...

In the meantime there are plenty of technologies that WDI and the Mouse in general are working on to make you wonder how they did it. You've seen the demo of the new Mr. Potato Head and several other new interactive attractions. The new AA's in the Cars Land area will be some of the most advanced Imagineers have ever come up with. Some capable of truly, mesmerizing qualities. Several of the "E-Tickets" that the Mouse will come out with during the next decade will show how technology has changed/evolved/advanced in telling a story.

I know some of you bemoan the inter-activeness of TSMM and I've got bad news for you... it's going to increase. There will be more technology used in attractions and everything in general to provide a more immersive environment. Does this mean that we'll no longer have any passive attractions like "Small World" or "Pirates" or "Haunted Mansion"? Of course not. There are several things WDI is working on that involve these types of experiences, but the (Disney)world we'll live in will be one in which the guest play a more active part.

Think of the Muppets attraction that was at DCA a while back or the PUSH character that roams around the Golden State area of the park. Sometime early next year well see a much more advanced version of this as these and much more detailed characters(from both films and original) roam about the park interacting with guest. I'd say based on the success of a certain film later this summer we can expect to see a prototype character out and about in Tomorrowland quite soon(ahem).

Lasseter is really trying to change the culture of WDI so that it works on fostering creativity and not fostering paranoia about whose getting fired. It's a hard job, but he knows it will take time to undo the structural chaos that Michael Eisner built up to have Imagineers fighting with one another. Many of these projects are team projects used to foster a collective sense of pride in creating something... this is a feeling that WDI hasn't had for the most part since the early 90's. We may be seeing the early, low hanging fruit of some of these projects in a year or maybe two, but the vast majority of these new design initiatives that will keep Disney ahead of other parks won't be seen until early next decade. 2011 anyone? I know, I know, saying that makes some of you go bonkers... but it's true. More like 2011/2012 or 2013 is when these things will really start to flow and transform the parks. By then Lasseter will be deep into his ruling of the Glendale Kingdom and if the choices he's made as Mouse Animation Czar are good ones(read: lots of moola) then he'll have an extremely large amount of autonomy within the company. Not only animation or Imagineering, but consumer products and live-action as well(but that's another story for another day). I'd venture to say that should things go well, John Lasseter will have the most power of any Disney official since Walt himself. Iger will be running the company of course, but the stock holders will be very lenient on Lasseter should his golden touch from Pixar rub off on the Mouse and Iger knows this...

But don't fret about these plans should they come about... Bob Iger and John Lasseter aren't trying to remake the world, just stay up to speed with it. To be relevant and dominate entertainment. As we move into the 21st century the taste of guest change. I can say I would have never thought I'd see certain things at the parks. Some films/rides don't appeal to my demographic. They're simply not for me, but my taste don't have to be catered to exclusively in Disney's global strategy.

It's a big enough small world out there for you, me and many, many others. Just realize that it's a bright enough future to sit back and welcome what is awaiting us...

Sunday, September 2, 2007

The Railroad's Coming Through...


Twenty-eight years ago today, The Big Thunder Mountain Railroad attraction opened in Frontierland at Disneyland. This wild ride that took guests thundering through dark caverns and abandoned mine shafts was inspired by the scenery in Bryce Canyon National Park, Utah.

BTMRR has become a fixture at many "Magic Kingdom" style parks across the world... thrilling riders at the original Disneyland in Anaheim, the Magic Kingdom in Orlando, Tokyo Disneyland in Japan, and Disneyland Paris in France... could a variation of it be headed elsewhere in the future?