Showing posts with label Disney Interactive. Show all posts
Showing posts with label Disney Interactive. Show all posts

Friday, October 4, 2013

Pirates of the Caribbean: Black Flag...






I've loved pirate adventures since I was old enough to hold a toy sword...

Honestly, I believe my first experience with pirates was the "Swiss Family Robinson" film with my mom and uncle.  Followed by watching and then reading "Treasure Island" as an adolescent.  The ultimate experience of riding Pirates of the Caribbean in the Magic Kingdom at Walt Disney World.  I remember seeing old pirate films on cable growing into my adulthood.

In college I read the screenplay for the remake of "Captain Blood" that was to star Alec Baldwin when he was at right age with the right amount of buzz to star in it.  The adventure and excitement of being a pirate and sailing into the unknown with the chance of finding treasure was so alluring.  An aquatic Indiana Jones type of adventure almost if you think about it.

So when Disney announced that they were going to make a film adaption of their famous attraction I was both excited and worried about how it would turn out.  And when I saw it, I loved it.   I even like the slow, heavy layered story, but visually exciting sequels (the second was good, but overblown, and the third was bazaar and filled with bloated fun, the last one was simply an experiment carried too far in the wrong direction).

And then they began videogame adaptations of the films.

And most of what Disney Interactive came up with was disappointing to uninspired; a collection of mediocrity, with the exception of the Lego game.  It seems all Lego games are fun or at least playable.  From the original Pirates of the Caribbean: Curse of the Black Pearl for Gameboy to the Pirates of the Caribbean Online game, nothing was inspired, everything was average to unworthy.  With a franchise of so much potential, nothing was worthy of the film(s) they were trying to exploit.

Sounds a bit like Lucasarts with Star Wars doesn't it?

And then there was Pirates of the Caribbean: Armada of the Damned and Pirates of the Caribbean: Master of the Seas.  Monumental games with hugely ambitious goals.  Put together by teams that were filled with disfunctional supervision and divided goals.  The companies that we're doing these games were not up to the task of such an epic scale.  Studios like Naughty Dog and companies like Electronic Arts should have done these, not the middling companies that Iger acquired as part of his digital strategy (still his greatest error as CEO).

So it looks like we'll never see a great Pirates game.

But it seems we will.  But it's actually not a Pirates of the Caribbean game, and it's not even made by Disney Interactive.  It's made by Ubisoft.  And if you want to see what a POTC game could/should have been, this is it:




Assassins Creed 4: Black Flag.

For anyone wanting to see the potential of what could have been, or someday might be, then check out the latest trailer for it.  Or check out the reviews and you'll know that it is possible to make a pirate game worth playing.  And therein, worth purchasing.  Are you watching Disney Interactive?  Here is solid proof that there is treasure out there if you care to find it.

You now have a map to find that treasure...




Thursday, September 5, 2013

Raiders Of Lost Games...







Lucasfilm licensed their Star Wars gaming rights to Electronic Arts recently...

And even though the company is primarily known for that property, and it's primarily why the Mouse bought the company, it's not the only property they are known for.  Kathleen Kennedy was the mover/shaker behind this decision with EA, dispite everyone thinking it was motivated by Iger or Horn.  They did sign off on it, but the decision was hers.

She's the one who initiated the deal for the three games (yes, three) that EA are working on.  But one has to wonder where the deal will go.  Again, Lucasfilm isn't known just for these characters.  Kennedy knows that and wants to expand the brand within the Disney empire over time.  It's one of the reasons she is moving forward with Gary Rydstrom's animated film.  Hopefully somewhere down the line she'll get to work on cultivating more Man in the Hat possibilities.

You all know my long wished dream of an animated series/movies based on George Lucas' inspired hero.  But there are other uses for him. The last decade has shown that Lucasarts didn't know what to do with this property.  "Indiana Jones and the Staff of Kings" was a waste of an amazing character and a squandering of time for anyone playing it.  If you wanted to play an Indy game, you had to have a PS3 and you needed to own a copy of  "Uncharted".

I've talked about this before, but if only Naughty Dog were in charge of coming up with a game or series of adventures for the famed archeologist, then we would get the game we've all been waiting for.  Now that Lucasfilm has handed over the rights to their most famous creation, what will they do with their next most famous IP?  Now this is speculation combined with geek dreaming.  I have no knowledge that anything like this will happen.

But what if Kennedy likes what EA is doing?  The direction that the games they're working on could lead to alternative opportunities.  The idea of licensing other properties could be suggested.  Maybe even game designers in the companies many divisions could pitch a form of this to her.  Would it be out line to think that someone at DICE or Bioware wouldn't want to create their own Uncharted?  And with the original character that inspired it?

With teams that have worked on "Battlefield 4" and "Mass Effect 3" with all their talent, couldn't this become a possibility?  How many game developers with the various divisions wouldn't jump at the chance to create a game like that?  Imagine the mythos they would be working with?  The stories could involve old characters on new adventures, recreations of old adventures, or expansions of entirely original stories.  

What about a new game on Raiders of the Lost Ark with expanded story elements, Temple of Doom where you could play as Short Round, or an adventure with Indy finding the Spear of Destiny or the City of the Gods?  The possibilities are endless.

The treasure awaits someone willing to go on the journey...

Wednesday, August 7, 2013

Star Wars 3 Battlefronts...









Yes, I know many were disappointed that Battlefront 3 won't be out till 2015…

And from what I hear it will look pretty impressive. But a little news to tide you over till then that just might make you a little happier, that game isn't the only one that Electronic Arts has planned for you.

In fact, they have a couple more plan for you.

They won't be released anytime soon, and they are in an embryonic stage at this time, but there are a total of three games in development at the gaming studio.  The plans are evolving and nothing is set in stone of course, but there are other games already on the fast track. one of them is a space action shooter, and you can guess what that would be about, and the other is currently being developed as a online role playing game.  Neither game is a continuation of any former series, at least as of right now.

So in addition to DICE's Battlefront game, two other development teams are fast at work to give you even more fun with the Force.  Well the details are scarce right now, but plans are for one of these titles to be released early 2016, or late 2016.  That could change, as videogame releases tend to be quite mercurial.  At this time neither game is definitively scheduled to be released before the other, but they are both actively being worked on by game planners and Suits at Lucasfilm.

Yes, even Kathleen Kennedy is providing input on some of these titles.  And I've heard that there is talk of the screenwriters helping out with suggestions as well.  It is unknown right now if J.J. Abrams will have any input, but with his micromanaging of all things Bad Robot it is likely.

It appears that the Force will be with us a lot more than just on the battlefront…

Monday, May 6, 2013

Playing Games With A Mouse...













Some fans worried about the end of Star Wars gaming with the closing of LucasArts...

But the franchise is too big to be closed down.  There is simply too much opportunity to make money with this universe: and it's a big, big universe.  Kathleen Kennedy has had numerous meetings with gaming companies over the past few months, just as she's had multiple meetings with film makers.  She's entertained a voluminous amount of pitches for films, shows and games.  And now we know who gets to carry on the Lucasfilm gaming legacy.

Electronic Arts.

Lucasfilm and Disney Interactive announce their multi-year deal with EA today:



Electronic Arts Selected for Multi-Year Agreement for the Future of Star Wars Gaming
May 06, 2013


Today it was announced that Lucasfilm Ltd. and Disney Interactive are entering into a multi-year, multi-title exclusive licensing agreement with Electronic Arts Inc. (EA) for the creation of new high quality Star Wars games spanning multiple genres for console, PC, mobile, and tablets.
Industry leaders and creators of best-in-class blockbuster games, the development and publishing teams at EA will collaborate with the creative teams at Lucasfilm to provide audiences with all-new gaming experiences set in the ever-expanding Star Wars galaxy. As part of the agreement, EA studio teams DICE (Battlefield series) and Visceral (Dead Space series) will join BioWare (Mass Effect series, Star Wars: The Old Republic) in the development of newStar Wars games.
"Our number one objective was to find a developer who could consistently deliver our fans great Star Wars games for years to come," said Kathleen Kennedy, President of Lucasfilm. "When we looked at the talent of the teams that EA was committing to our games and the quality of their vision for Star Wars, the choice was clear."
While EA studios will develop for the core Star Wars gaming audience, Disney Interactive will focus on delivering new Star Warsgames for casual audiences on mobile, social, tablet, and online gaming platforms.
"This agreement demonstrates our commitment to creating quality game experiences that drive the popularity of the Star Warsfranchise for years to come," said John Pleasants, co-president of Disney Interactive. "Collaborating with one of the world's premier game developers will allow us to bring an amazing portfolio of newStar Wars titles to fans around the world."
"Every developer dreams of creating games for the Star Warsuniverse," said EA Labels President Frank Gibeau. "Three of our top studios will fulfill that dream, crafting epic adventures for Star Warsfans. The new experiences we create may borrow from films, but the games will be entirely original with all new stories and gameplay."
More information, including titles in development, will be announced in the coming months. Continue to check StarWars.com for updates on the future of Star Wars gaming.

And if you want to see the quality the new games will have then check out the Frostbite 3 gaming engine (warning: NSFW).  This will be the technology they'll be using for the new games.  Imagine this quality of gaming with lasers, light sabers and Sith Lords.  Impressive.

I've always felt that Iger should pursue a similar strategy that he's used in purchasing film companies like Pixar, Marvel and Lucasfilm when dealing with Gaming.  Instead of going after one of the big companies, he's went for mid-level or lower level companies that have had predictable results.  Perhaps in a few years he or his successor can bring someone like EA into the Disney family and have it under Disney Interactive?  It would certainly be a boost to the one part of the company that seems to continually be flailing behind companies like the Warner Bros.  Warner Games is certainly a much more profitable division of the Bunny than the Mouse's Disney Interactive.


But we have years to go before we get there...

Tuesday, January 15, 2013

To Infinity And Beyond...

Gaming fail...

 The Mouse's most disappointing division is gaming...

The least profitable division after that one is the film studio, and it made a profit in the hundreds of millions.  But not the gaming division.  It suffered a very large loss, and it has been bleeding money over the past four or five years.  It's the one area that the Walt Disney Company hasn't got a grasp on.  Part of it has to do with gaming strategy, and part has to do with the companies that Disney purchased as it tried to buy its success.

That may have worked in film, but it hasn't in gaming.  Mainly, because the companies that it looked into getting weren't of the same caliber in games as Pixar, Marvel or Lucasfilm are in films.  Disney Interactive has been struggling to find a path to that elusive success.  One of the new directions that it's planning on heading is with a new strategy that is the focus point of a game called: "Disney Infinity" that comes out later this year.

It basically lets you blend into different worlds of the Disney empire (Pirates, Animation, etc.), and go on adventures that immerse you in those experiences.  There are plans to spread it out across multiple platforms, and numerous levels.  If you'd like to see what it'll look like, click here.  Of course, this doesn't address all, or most of what is wrong with the gaming division, but it could be a path to profit.  Not the only one, but one.

But Iger and his Suits need to take a look at what he could have bought, and buy them...

Friday, January 4, 2013

Mouse Playing Games With Us...

To infinity and beyond... 



One of the few areas that the Walt Disney Company hasn't had success is gaming...

Unlike Warner Bros. whose success with Warner Games is well known, the Mouse has had trouble making a substantial footprint in this growing arena of entertainment.  The companies that have made up Disney Interactive have failed to leverage the powerful brands at their disposal, or even inspire new franchises, much less innovative game play or improve gaming quality.  Part of that is strategy, and part is simply not having purchased the right companies (a post for another day).

But could Disney have another plan?  A more grand plan?  One that involves not just creating games, but what plays them as well?  And not only that, but could they be working with the Fruit Company?  According to an article on the website Patently Apple, Disney has filed for a patent that just might be tangible proof that they're planning on entering the console gaming field.

Now, it is not an easy field to enter and succeed at.  Microsoft and Sony still report losses on their hardware, but make up for it with their licensing of games for their consoles.  Disney has plenty of properties that they can mine by making exclusive to a proprietary console.  But their games under Disney Interactive have been rather lacking in the potential they have, and the results they've achieved.  I wish Iger would have the same desire to go after gaming companies the way he goes after film properties (Pixar, Marvel, Lucasfilm, etc.).  There are some excellent companies that could/would be perfect for developing the internal gems that the company has, or has acquired over the past decade (again, a story for another post).

It's been widely known that Iger was having Disney work on some form of gaming initiative known as "Toy Box," but up until now it wasn't thought that it might involve an actual console, or the involvement of Apple.  If it is working on a system of its own, don't expect it to be seen anytime soon; certainly not this year.  Late 2014 would be the earliest you would see a system like this, and I doubt it even then.  It's more likely that anything coming from this project doesn't show up before 2015.

There's that year again...

Thursday, July 12, 2012

More Epicness...

The power of two, three or more systems...







A little note as I head off to San Diego...

I will be attending as many panels as I can, but being as I won't be able to clone myself, there will be several that I don't get to attend. This sadly, is one of them.

Warren Spector is coming to Comic Con this Sunday at 1:00 pm in Room 25 ABC for a panel on his "Epic Mickey 2" sequel. He'll be there with Peter David, award-winning comic writer and author of the upcoming Disney Epic Mickey 2 Graphic Novel and Marv Wolfman, author of the comic book version of the game (and the man that got me reading Teen Titans a kid). Unfortunately I have other plans for that day and can't make it. But if you're going, perhaps you can.

One of the mistakes made on the original was making it only available on the Wii. This time, anyone on any system should be able to play it. And with this, we get to expose the world to more Oswald the Lucky Rabbit. Hmmm, could the Mouse be gradually getting the public used to him for an ulterior motive? Something more in the future? Time will tell. If you haven't seen anything about this sequel, take a look at this opening for a bit of story on where the tale continues.

Now, if I was there for the panel, I'd be asking Warren about that Ducktales game he wants to do...

Wednesday, July 11, 2012

Doing Justice To DC...

No wonder twin powers to activate...




Well, we finally know the new game that Rocksteady Studios is working on...

Late last year when "Arkham City" was released, North London's Rocksteady let slip that they were working on another DC property. Many at the time thought it would be Superman, despite the Suits at RS admitting that they weren't really interested in him. With Paul Dini expressing interest in creating a game based on him, there was hope that this was simply misdirection.

But it was not, and it was.

It appears we will get a video game featuring the Last Son of Krypton, but not in his own game. Since it was acquired by Warner Games/Warner Bros. Interactive Entertainment, the hot UK gaming studio has been a shining example of what to do with a video game company that you own (Hear that, Bob?). Its detailed stories, immersive environments, complex characters and amazing graphics have helped create anticipation for whatever this video game studio does next.

And next it goes after the big one. Or all the big ones, I guess you could say. Not only will Superman appear in the game, but many of DC's other characters as well. It's a video game based on the Justice League, but involving the origin of the Joker from the thin details we've gotten. It's not clear if this is a game until itself, or an actual sequel/prequel to "Arkham City" instead.

But with the last two games as examples, Rocksteady will have a loyal following ready to line up to purchase this title. Warner Bros. is smart with the marketing/direction of their interactive media. Something the Mouse's Disney Interactive could learn a bit from.

Now all we have to do is wait to play it...

Thursday, May 31, 2012

Divisions/Divisions...

Games are serious business...





Even in this economy, the Walt Disney Company is having a very good year...

Maybe not as good as Apple, Inc., but almost every division of the entertainment giant is doing great business. Almost. Even the film division with its $200 million write down of "John Carter" is feeling giddy right now ("Avengers" billion dollar success, "Brave" and "Wreck It Ralph"). The theme parks are firing on all cylinders with Suits so confident that they're willing to raise ticket prices to near record levels. But one division still lags behind the others:

Disney Interactive.

This is the one area where Bob Iger's vision seems to have gone astray. It's the one area that would seem to be a given to find a success, but it's the one area that is fleeting. Interactive entertainment seems ripe for mining the many characters and properties that the Mouse owns. But for most of its efforts, and the millions that have been poured into it, the division still lacks the kind of success it was expecting.

While Warner Bros. has strategy has taken the companies it partners with and bought into a consistent brand known as Warner Games, the ones that Disney has bought have had a different result. Over the last two years, some of the companies that the Mouse bought have been closed and shuttered. Propaganda Games, creators of "Turok" and "Tron: Evolution", as well as the defunct "Pirates of the Caribbean: Armada of the Damned" was shut down in January of 2011. Black Rock Studio, creator of "Split Second: Velocity" and "Pure" suffered the same fate in June of that year. The most successful acquisition Iger has made is perhaps Warren Spector's Junction Point Studios. But even the "Epic Mickey" game was considered a disappointment from what was expected. I would love to see Disney give Spector the opportunity to make the "Ducktales" game he's desired to for sometime.

Following the disappointment, the strategy has changed to make a more concerted focus on mobile games, like the surprise hit: "Where's the Water?". While the strategy to focus on mobile platforms hasn't ended console development, I believe that it demonstrates a flaw in Iger's gaming strategy.

Instead of purchasing high end gaming companies like Blizzard/Activision, Electronic Arts, or a gaming studio on the level of Naughty Dog, the company has instead focused on smaller companies with less of a clear track record. Unlike Disney's purchase of companies like Pixar or Marvel, which have a proven track record, the entertainment giant has focused on the exact opposite type of company and gotten the exact opposite result.

If Iger was to follow his strategy of absorbing high-end, high quality companies, he could have gone after a gaming studio like Valve or possibly Bungie, creators of the "Halo" series, who is now free of Microsoft. Those and other gaming studios could have provided Disney with an established line of popular content. But instead, a different route was plotted.

Another loss of direction has been the lack of games based on properties the Mouse owns. Other than "Epic Mickey" and the canned "Pirates of the Caribbean" game, not much has been planned. There are some projects in the pipeline, but with the large collection of properties it owns, you would think the Disney company would have dozens of these games in various states of development. Not so. Even the Marvel characters haven't been fully utilized thanks to contracts that are spread over other companies. While not as extensively confined as the contracts that Marvel has with other theme parks, the situation is more limited than many Suits would like.

Hopefully, people like Warren Spector will convince Iger and the Suits to look into a strategy involving one of these companies and a marketing plan that mines the low hanging fruit that the Walt Disney Company has within its vast entertainment kingdom.

It's just interesting that the interactive division is the most inactive when it comes to profits for the media giant...

Wednesday, October 19, 2011

Warner's Path & The Mouse's Mistakes...

Mr. Iger, Valve is calling...






There's a really good article over at the LA Times about the Mouse's competition...

Not the film competition, or the theme park competition, but the gaming competition. Disney Interactive has been one of the few sore spots for the Walt Disney Company over the last five years. It's clear that the strategy they started out with hasn't worked. The pull back from the original strategy of the division, as well as the closing of companies it bought has revealed several weaknesses in the Mouse's plan.

Meanwhile, across town in Burbank, Warner Bros. seems to be following a much more successful path. There really is no excuse for Disney, as it has as much, if not more resources than Warner. It's clear that the companies and titles they produced, with exceptions of course, haven't been up to quality. WB Games has taken a strategy that has paid off very well, and this year will have revenues of over a billion dollars.

The Mouse continues to bleed red, though. While Warner bought Rocksteady, Disney bought Propaganda Games. Warner bought Traveller's Tales, and Disney bought Black Rock. When they should have bought a company like Valve or something like Sony's Naughty Dog. Instead, they aimed low and expected to go high.

Perhaps they will take a page from Warner, or perhaps not. But the path they have chosen is closer to what I'm sure Disney Interactive would have liked to have seen. Too bad they didn't follow that direction.

Gaming isn't as easy as they expected...

Wednesday, January 19, 2011

No More Propaganda...

Buy Naughty Dog, buy Naughty Dog...









One piece of the gaming puzzle that Bob Iger put together is no longer there...

Propaganda Games, the game makers of "Turok," which the Walt Disney Company bought and made part of Disney Interactive has been disbanded and will be no more. Seventy employees have been let go. Part of that synergy that the Mouse was hoping to create hasn't worked so well in the gaming world... yet.

You could see signs when they canceled "Pirates of the Caribbean: Armada of the Damned" last October. Trouble was brewing as the company was restructured. They still came out with "Tron Evolution" which was kind of a weak game that had great possibilities. All other game development from the company has been shelved.

I think Disney expected this company to help create some of the content that would attract the young male demographic which has been so elusive to the brand. Unfortunately it seems that this company wasn't the correct fit. If Bob Iger wants to get that group he needs to go after a different/better company. One with a proven track record with these type of titles. May I suggest Valve, or dare I say Naughty Dog? These two companies could/would create the kind of testosterone driven action play that would send the right audience coming there way.

If they don't buy them then Lucasfilm should buy them for LucasArts. Or at least contract someone like ND to make an Indy game that is worth playing or better yet, purchasing. You move, Bob.

Game on...

Tuesday, November 30, 2010

Epic Out...

Mickey power...





Today Disney Interactive's highly anticipated "Epic Mickey" is released...

Created by game god, Warren Spector, this inventive and fun game creates hours of fun for gamers and Disney fans with its inventive levels and shout outs to classic and forgotten shorts and characters. If you get it, spring for that swanky cool Epic Mickey Wii Controller as well.

Now if it was just available for PS3...

Wednesday, October 13, 2010

Epic Tomorrow...


Man, if this keeps up I'm gonna have to buy a Wii...

I hate that. I like my PS3, but these videos make Disney Interactive's "Epic Mickey" game look like a fun buy. It seems very intricately detailed and filled with addictive gameplay. Of course, I may just wait and see if it comes to the Playstation then all I have to buy is one of those Playstation MOVE controllers.

That said, I really hope the Mouse is listening to what game Warren Spector has said he wants to do next because I would definitely put some green down on that...

Thursday, September 16, 2010

Epic Release...


So we now know when Disney Interactive's "Epic Mickey" game will be released on the Wii...

With that release date comes the final trailer for the game. The game looks quite fun and has the detail and narrative one would expect from Junction Point's Warren Spector. When you watch it, take a look at that Partners statue and notice the clever difference. Very clever.

I believe this will be a great holiday hit for the Mouse and Nintendo users as well. The expansive nature of the game is very interesting, if the gameplay is as good, it'll be fun to sit back and enter this new world.

Now, if I could only find someone with a Wii...

Sunday, September 5, 2010

More Epic...

This could be Epic...







Disney Interactive has released Part Two of Junction Point's Opening Cinematic to the "Epic Mickey" Wii game...

Check it out. It's interesting seeing how they're combining elements/characters from Mickey's old shorts that most people don't know or can't remember.

Now, if only it were for other systems...

Tuesday, August 17, 2010

Epic Opening...

Looks kinda epic...


The Disney Interactive opening cinematic for Warren Spector/Junction Point's "Epic Mickey" is out...

Looks pretty interesting. Wii only wish it was on other platforms (PS3, ehem).

The holidays should be filled with gaming...

Monday, August 16, 2010

Guillermo's Games...


It appears that Guillermo del Toro is about to enter another world...

As if the director/producer/writer wasn't busy enough, he's about to add another title to his resume: Game Creator. If you read the Hero Complex blog over at the Los Angeles Times you may have seen the article they posted on him last week. It appears that a deal is within weeks of being announced with game maker, THQ that would have the film maker creating his own line of thematic/narrative games. I look forward to playing them. If they're as fun and entertaining as his films they should be real blockbusters. Which I think is what Danny Bilson, the head of THQ has in mind. If Bilson's name sounds familiar to you, it should. He was a co-writer on Walt Disney Pictures' "The Rocketeer" back in the 90's. And he's long had the goal of creating more cinematic platforms for the company, as with the Syfy Channel's adaptation of the company's "Red Faction" game into an animated mini-series. You have to wonder if Guillermo's "Trollhunters," which was supposed to be part of that Disney Double Dare You! imprint might show up as one of the first titles. Hmmmmm.

It's not known yet as to the exclusivity of the agreement. One hopes that the games he does won't interfere with his participation in a game that will likely come from his reinterpretation of "The Haunted Mansion." That right there would be a game that Disney Interactive is salivating over doing. But of course, del Toro will have to finish working on "At the Mountains of Madness" before filming can really begin on that. Hopefully, with him as director as well. But the prospect of a truly, depth filled game along the lines of "BioShock" or "Arkham Asylum" in terms of detail, narrative and graphics would be awesome. And from reports I've heard, those games he's planning on making could get announced quite soon as well.

Let's just hope that those games don't go the way of his little shingle set up at the Mouse last year...

Wednesday, August 11, 2010

Buying Cars Online...

Boys and boys at heart, start your engines...


The Mouse started opening car dealerships today...

Disney Interactive has released their latest attempt at extending the gold mine that is "Cars." "World of Cars," the online gaming site went live today for young boys and the little boy inside you. This is all part of broadening of the brand that has become this Pixar hit. As well as this invitation of the Net, there will be more Cars Toons later this year, next year sees the sequel film, "Cars 2" as well as the DisneyToon spinoff "Planes," which is the first of several straight-to-DVD animated features exploring a world occupied by mechanical beings, the following year the new expansion of DCA, "Cars Land" opens up to let fans literally walk into this world. That's the plan for the next few years for this Disney property. Over two billion dollars in merchandise flies out the door and the Suits want to keep that going.

So if you're looking for another mode of transport, check out Disney's new car show...

Wednesday, June 16, 2010

Believing In Evolution...

Game on, baby...





Earlier today we posted a trailer showing off one of Disney Interactive's new games, now we post a trailer for the one that I most anticipate...

Before we go sit in a darkened theater to watch Walt Disney Pictures' "Tron Legacy" this holiday season, we'll be able to transport ourselves into that world at home with Propaganda Games' "Tron Evolution." Take a look at this new trailer for it and plan on getting behind one of those light cycles this November 1st.

It's all part of the program(s)...

Hat Tip to /Film.

Epic Hero...

Finally, Oswald gets some respect...



Disney Interactive has released a behind the scenes video of the making of Junction Point's new game starring a certain mouse...

"Epic Disney" looks like it's going to be a great game and gives you an idea as to where video gaming is/can go. I imagine someday being able to play a game that looks and interacts like one of the classic shorts. As always, story has to rule, no matter if it's Pixar, Walt Disney Animation Studios or video games like "Batman: Arkham Asylum." A great game involves an intriguing and compelling story with amazing graphics and good game play.

Warren Spector looks to have another hit on his hand...